The Party panel holds the heroes that the players have brought to the table. Up to six characters fit, and the panel seeds itself with four blank cards so a new campaign is ready to be filled in.

The Party panel with four heroes

Each card shows the essentials at a glance: a name, a species and background, any conditions the hero is suffering, and a stamina bar. The bar’s and + step a single point at a time; the Rest button on a card brings that one hero back to full strength.

The character sheet

Tap Open character sheet on any card to unfold the full sheet — skills with their rank dots, traits, conditions, inventory and notes.

A character sheet expanded for Brynna Stonefist

  • Staminacurrent / max, edited with / +, with a dedicated max stepper inside the sheet.
  • Skills — free-text names with a 1–6 rank dot tracker.
  • Traits and Conditions — chip editors. Conditions render in a warning tone so an injured or rattled hero stands out at a glance.
  • Inventory — name + quantity rows; the stepper handles stacks.
  • Notes — a roomy textarea for bonds, scars and secrets.

Species, background and skill names come with datalist suggestions drawn from the Legacy of Dragonholt rulebook, but any free-text value is accepted.

Top-of-panel actions

  • Long rest — restores every wounded hero to full stamina and advances the calendar to the next morning. Disabled while the party is already at full strength.
  • Add hero — appends a new blank card (up to the cap of six).

Realtime behaviour

Every edit is saved against the shared campaign channel and broadcast to all other connected screens. The originating client ignores its own echo to avoid input flicker while typing.